William Bares at CofC

Virtual Production Lab

 

Samples of recent student work in 3D animation and green-screen production.

Samples of recent student work in 3D animation and green-screen production.

“Virtual production is the process of making films in the digital world in real time, enabling a new level of creative freedom and efficiency for filmmakers, commercial directors and game developers alike.” (Digital Domain 3.0)

The Virtual Production Lab in the Department of Computer Science at the College of Charleston supports creative projects that involve technologies of the virtual production process including animation, green-screen virtual set filming, audio video recording and editing, performance capture, building character models and virtual sets, game development, computer graphics, visual simulations, and virtual 3D tours.  The Department extends a special thank you to Optitrack for teaming with the department to provide motion-tracking equipment and software.

We invite collaborations from CofC students and faculty as well as local filmmakers and performance artists who have an interest in exploring new forms of creative expression that blends the arts and technology.

For more information about the Virtual Production Lab at CofC, please contact Dr. William Bares.

Equipment

12 Optitrack optical motion tracking cameras thanks to teaming agreement with NaturalPoint, Inc.

Optitrack Insight VCS Pro virtual camera rig

Additional virtual camera rigs assembled with iPads and consumer gaming joysticks

Full-suite of Optitrack software for full-body, facial, and prop tracking along with suits and marker

HTC Vive virtual reality system

Microsoft Kinect

Tobii REX eye tracker

Green-screen performance space with track-mounted LED lights from IKan.

BlackMagic Studio Cameras and tripods

BlackMagic Production Switcher for realtime green-screen compositing and effects

BlackMagic DeckLink Extreme for video capture and digital video effects

Aja Kona LHi for digital video capture

Digital audio recorder and boom pole microphones

Three Dell workstations with Intel i7 CPUs with GPUs Quadro K4200 and 2 x GTX 1080

One iMac computer for video editing

Software

Autodesk Content Creation Suite (Maya and Motion Builder)

Blender open-source 3D Animation

Unity 3D Game Engine

 

Final Cut Pro

Compressor

Logic Pro

 

 

 

 

 

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