Arts Management at College of Charleston

Entries from March 2011

A Changing World

March 31st, 2011 · No Comments

A recent article in the Los Angeles Times made me start to think about the changing roles art managers might face in the future.  With innovations in technology, the work being created today has transformed our traditional perceptions of what art truly is.  I though that the article below about Microsoft’s Kinect video software was worth sharing with you because  it is innovations like this that will take the art world by storm within the next few years.

Opening up the source: Microsoft’s Kinect gets pushed beyond the videogame

JANUARY 20, 2011 @ 10:25 AM
Around the world, a new community of hackers is coming together to take the Microsoft Kinect far beyond the videogame. Created for the Xbox 360 to enable controller-less game play, the Kinect’s combination of sophisticated sensors and affordable price are opening up new possibilities for technophiles working in art, filmmaking, robotics and music. The open source movement springing up around the console is inspiring innovation, laying the groundwork for a fundamental change in how we interact with technology.

After the Kinect’s November U.S. release, a race to crack it began. Motivated by a $2,000 prize promised by hardware kit company Adafruit Industries, open source enthusiasts frenetically got to work.

In true hacker spirit, Adafruit upped the bounty to $3,000 after Microsoft issued an ominous statement to CNET, stating that they would “work closely with law enforcement and product safety groups to keep Kinect tamper-resistant.”

A mere six days after the console was unleashed, hacker Hector Marcan broke through and uploaded his code. After submitting to Adafruit, Marcan also posted on the OpenKinect project — the center of the current cyclone of innovation founded by interface engineer Joshua Blake.

An open community of hackers, engineers and artists, OpenKinect is a communal effort to use the Kinect hardware with PCs and other devices with free, open source code.

How members decide to use this code is completely up to them. As a result, the Kinect has already been used in countless ways its creators never anticipated, from real-time 3D sculpting to creating a giant virtual piano, with new examples being uploaded to YouTube each day.

For Blake, who studied non-traditional interfaces in college and has been designing and developing applications for the Microsoft Surface software platform since 2008, starting the OpenKinect project was his way of pushing for change in the way we interact with computers.

Blake said that when he started OpenKinect, he “anticipated that perhaps a couple dozen, maybe a hundred people eventually, would join my OpenKinect mailing list and maybe we would put out a few neat concept videos. Instead there were hundreds and thousands interested. Right now there are more than 1,650 people on the mailing list.”

As a result of OpenKinect’s inclusive structure, the Kinect has been put to new tasks by teams around the world far faster, and with far more creativity, than any one development team could manage on its own, according to Kyle Machulis, an Integration and Engineering Lead of the community.

From remote light saber fighting programmed by Oliver Kreylos, a researcher at UC Davis, to virtual reality concepts programmed by Japanese game companies, to an “X-ray vision” hack by students in Germany, the OpenKinect project has created a non-geographical community hell-bent on exploring the limits of the hardware.

Machulis said, “My view on what I would like to see done with the [Kinect] has already been so completely shattered that I haven’t been able to build it back up yet, from what we’ve seen out of the open source projects.”

One member of the community, roboticist and artist Eric Gradman, was a Kinect skeptic to start. Gradman, a member of the Synn Labs art and technology collective here in Los Angeles [profiled on pages 14-15], had been using computer vision sensors in his art projects long before the development of the Kinect, and he doubted Microsoft’s toy at first.

As the Kinect approached its release date, however, Gradman began to see things in a different light. He thought , “Oh my god, I think they’ve actually done it, I think Microsoft and PrimeSense are about to release a device that’s going to take all the magic I was applying to art, the computer vision magic that so few people had, and make it available to everyone.”

Gradman quickly realized that the low price of the Kinect, combined with the open source software infrastructure being developed by the OpenKinect community meant he could develop new interactive art projects quicker and more easily than ever before.

He said the Kinect has, “Replaced not only highly calibrated devices, highly expensive devices I needed to use, it’s also replaced the labor necessary to fuse the data from those devices.”

As a result, Gradman has already developed new art projects expressly for the Kinect, and displayed them publicly at L.A.’s high-brow happy hour, Mindshare, a monthly meeting of up-and-coming innovators and inventors. His Illuminous and Standard Gravity projects allow viewers to interact with the art, in real time. Gradman said that, “For someone who wanted to capture human motion and turn it into data I could use to drive an art project, [the Kinect] is unmatched.”

Perhaps recognizing the value of this innovation, Microsoft has since backed off their strict anti-tampering stance, even going so far as to have spokespeople appearing on the Science Friday podcast say that the port being used to connect the Kinect to PCs was “left open by design.”

When reached via e-mail, a Microsoft spokesperson would not address the OpenKinect project by name, but did imply that no action would be taken against those repurposing the Kinect.

In fact, PrimeSense — the company behind Kinect’s camera technology— has now released a non-Xbox branded version of the camera , and has started their own open source interface technology project. Called OpenNI, it will attempt to create a software framework that can recognize data from many different sensors, including the Kinect, and turn it into usable information for developers.

Gradman said after countless instances of hackers being punished in the courts over the years, this was a major relief.

“It seems very clear that Microsoft is doing the right thing here, and recognizing the democratizing power of open drivers, and it’s very encouraging,” he added.

Phil Reyneri, Interactive Developer at technology lab and creative agency Obscura Digital, says that the Kinect has allowed them to create new interactive displays — including one for a major computer manufacturer’s consumer experience area at this year’s Consumer Electronics Show — that previously would have cost exponentially more.

But what Reyneri is really excited about is his personal plans to develop innovative new Kinect-aided visuals for DJs to use as part of their stage shows. Currently in talks with electro-house DJ Porter Robinson, Reyneri hopes to use the Kinect for a variety of purposes, from projecting go-go dancers in a variety of futuristic guises to allowing a DJ to control motorized lasers merely by moving their hands.

Another area where the Kinect could really be revolutionary, Reyneri said, is in democratizing special effects that were previously the sole domain of studios with money to blow on motion capture and compositing. He said that some day soon, cameras that incorporate Kinect-style depth sensors could eliminate the need for green screens all together.

Machulis saw this too, and said the Kinect will, “Give smaller companies that don’t have as much money the ability to do basic motion capture with more accuracy.”

As the open source drivers become more sophisticated and the community grows, more innovators will be able to try their ideas. Although plenty will fail, those who succeed will be leading the push past the mouse and keyboard towards a more natural way to interact with technology.

This Natural User Interface technology, or NUI, is already present on smart phones and tablets that feature multi-touch, pinch-to-zoom and other intuitive gesture-based control systems, but could be expanded to replace the television remote, the mouse and keyboard, and to introduce technology into new avenues of life.

For Blake, the development of a new mode of interaction is the key to spreading the advantages of technology to the “next billion people.” As computers have gotten easier to use, from command line interfaces usable only by coders, to graphical user interfaces (GUI) like Windows and the Mac OS, they have become more widespread, and more useful to the general population.

According to Blake, “GUIs are still inaccessible to millions of people who for various reasons cannot grasp the concepts, and computing interactions are limited to the box with the screen and keyboard. Natural User Interfaces … will spread to become the default mode of interaction with all computing devices.”

Whether this means remote-less TVs, “Minority Report” style displays (only for Facebook stalking instead of crime solving), housekeeping robots that respond to gestures or something completely different, you can be sure that the OpenKinect community will have its say in what comes next.

Where the Kinect’s technology shines is in real-time, motion based creations. Which means that a photo can’t really do it justice. Here are some of our favorite videos showing what the mad scientists of the OpenKinect community are cooking up.  To see more, head to the OpenKinect Gallery.

– Daniel Siegal

Tags: Uncategorized

JR TED Prize Winner Talks About Changing Perceptions Through Art

March 28th, 2011 · No Comments

I recently watched a TED talk where the 2011 TED Prize Winner, a French street Artist named JR, talked about the impact art can have on the world. His project is very inspiring and he ends his discussion with a meaningful quote. He says, “Art is not supposed to change the world but can change our perceptions. Art can change the way we see the world.” Art has the power to inspire. By simply taking peoples pictures around the world in areas ranging from the streets of France to the favelas of Brazil, and placing them throughout an area, JR empowered the people.


Source: http://www.ted.com/talks/jr_s_ted_prize_wish_use_art_to_turn_the_world_inside_out.html

Tags: Uncategorized

The Opportunities for Viewing Art are Transforming

March 28th, 2011 · No Comments

Article By Anny Shaw

LONDON. The art world took another small step towards virtual reality today with the launch of the Google Art Project. Developed in collaboration with 17 museums around the world—including London’s Tate, New York’s Museum of Modern Art (MoMA) and Metropolitan Museum, Amsterdam’s Rijksmuseum, Madrid’s Museo Reina Sofia, Berlin’s Alte Nationalgalerie and the Uffizi in Florence—Google has brought its Street View technology inside for the first time, enabling internet users to navigate galleries as well as view individual works in minute detail.

“The internet has changed the way we talk to our public,” Tate director Nicholas Serota said at a press conference in London this morning. “Today is an opportunity to take another great step forward.” While viewers can take tours of displays, stopping to zoom in on one of 1,060 individual works, each museum has also selected one work from their collections that has been photographed using gigapixel technology—at a resolution of up to 14 billion pixels—allowing audiences to home in on details that would be invisible to the naked eye. “Ten years ago museums were obsessed with getting thousands of objects onto the screen, now we are looking at a few works in depth,” says Serota.

Tate has plumped for Chris Ofili’s No Woman, No Cry, 1998, a mixed media painting of Doreen Lawrence, the mother of London teenager Stephen Lawrence who was murdered in a racially motivated attack in 1993. “We wanted to have a work that would complement the historic works in our collection,” says Serota, “and to choose an image made in the last 15 years about an issue that is highly relevant to many people in this country.” Users can also opt to view the painting in the dark, revealing the tribute Ofili wrote in phosphorescent paint on the canvas.

While all 17 museums have selected paintings to be photographed at gigapixel resolution—revealing the cracks and crevasses of, say, Van Gogh’s The Starry Night, 1889, which hangs in MoMA—Jane Burton, the head of content and creative director at Tate, says works in other media may also benefit from microscopic viewing. “Digital photography is an interesting one,” she says. “A detailed Gursky might work really well with this technology.”

Although the Street View shots of the galleries are somewhat blurred and grainy (“This is just the first step; there will be many improvements over the years,” says Nelson Mattos, the vice president of product management and engineering at Google), the gigapixel images offer an undeniably enhanced viewing experience. But will this deter visitors from entering the museum? “Has Street View stopped people from travelling?” asks Mattos. “No, exactly the opposite has happened. Every piece of technology that has exposed people to the treasures in museums has encouraged them to come and see the real thing.”

According to Mattos, who declined to comment on costs, the project is an attempt to democratise art through technology. “Art has been hidden from the eyes of many for many years,” he says. “This project represents a new way; a new step forward.” Despite the democratic spirit of the project, it remains to be seen whether closely guarded and rarely lent works such as MoMA’s Les Demoiselles d’Avignon are given an online presence.

 

Bloggers Note: This site is wonderful.  I was able to zoom so far  in to see the brush strokes and color palette of the paintings.  I definately recommend you checking it out:

http://www.googleartproject.com/

Tags: Uncategorized

Congratulations Alumni

March 23rd, 2011 · No Comments

The Arts Management Program would like to congratulate Elizabeth Leber for her recent acceptance into an internship with the Office of the General Counsel of the NEA.  Leber, who is currently going to Law School at the University of South Carolina Law School, is a CofC Alumni and a perfect example of how dedication and the right tools can get you where you want to be.

In addition, Carolina Abbott, a current CofC undergrad, has been accepted into Boston University’s London Internship Program in Arts & Media. Caroline will be living in Londonfor 12 weeks this summer studying and completing an internship in Arts Administration!

The Arts Management Program is so proud and honored of you both!

Tags: Uncategorized

Not Sure If You Want To Major/Minor In Arts Management?

March 21st, 2011 · No Comments

Are you an undergrad who is not that sure what to major in, or whether or not you want a minor?  Come check out the Major/Minor Fair being held by Academic Advising tomorrow!  The Arts Management Department will have a representative at the fair to answer any of your questions.  The fair takes place Tuesday, March 22 from 11:00 AM until 1:00 PM in Cougar Mall.  We hope to see you there!  (Rain date for this event is Thursday, March 24)

Tags: Uncategorized